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studio ponnuki is a small creative studio hidden in the beautiful mountains of the kootenays

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geoffroy

Designer / Hacker / Maker

Loves green tea, meditation and noise

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melina

Photo / Fashion / Accounting

In house yoga teacher and Thais massage, run http://yinyogi.com

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naima

Drawing / Dirt Pudding / Maker

Loves green tea, meditation and noise

Articles

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KindleBerry Pi

I am happy to announce that this article got publish in Hacker montly We left our little studio in the Kootenays last July to travel throughout Europe, traveling to discover about new media,…
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open source graphic design

How to work as a Graphic Designer without sleeping with Adobe I am just now completing a certificate in graphic design at the online school Sessions.edu, and although I have come to like the Adobe Cre…
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processing

d.i.y. soft synth with midi controller in processing

mo_long

Following up on last week’s post about mO, we’ll take it a notch further today by adding a MIDI controller to our code. You will need: MIDI controller that works with your computer Processing on mac, windows or linux. your sound setup with processing the midiBus library Beads audio library […]

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programing audio ~ d.i.y. simple soft synth

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Learning electronic music has been a more complex task than initially planned. I’ve been playing around with few toys like Nord Micro Modular, microKORG, KP3, TENORI-ON and Dark Energy. Although my main synth is a virtual modular synth, there were still the basics of sound that I couldn’t grasp. So […]

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mad scientist noise synth

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I really like visual computer audio creation tools, and I’ve started playing around with Processing, controlP5 and Beads in order to prototype some sort of digital instrument. This little instrument is called plo (for no reason) and it’s a softh synth with 1 sine osc and a sampler. All the […]

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3D tripping

I finally took some time to test my new hardware setup. I got myself a quad core 3 GHz, 4G of RAM, with a ZOTAC NVIDIA GPU in order to do more 3D and multimedia. And last night I was able to play around ~ trying out Processing and OpenGL, […]

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